The Combine are a fictional multidimensional alien empire which serve as the primary antagonistic force in the 2004 video game Half-Life 2 and its subsequent episodes developed and published by Valve Corporation. The Combine consist of organic, synthetic, and heavily mechanized elements. They are encountered throughout Half-Life 2, Half-Life 2: Episode One, and Half-Life 2: Episode Two, as well as Half-Life: Alyx, as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth.

The Combine are depicted as cruel and totalitarian rulers, suppressing dissent with brutality, using systematic violence to police and gradually assimilate humanity into cybernetic machines, rendering humans infertile, and forcibly performing surgery on captured dissenters to transform them into slaves. Throughout the games, player character Gordon Freeman primarily battles transformed humans as well as synthetic and mechanical enemies that are the product of Combine technology. In addition to their role within the Half-Life series, the Combine have been adapted for machinima productions and other works.

Design

Certain elements of the Combine's appearance, such as that of the Advisors, are inspired by the works of Frank Herbert. The towering Striders seen throughout Half-Life 2 and its subsequent episodes are based directly on the Martian tripods of the H. G. Wells novel The War of the Worlds, where Martians invade Victorian England, using the tripods as their main "weapon". The name "Combine" itself is a tribute to Ken Kesey's novel One Flew Over the Cuckoo's Nest, which features a collection of authorities which mechanistically manipulate and process individuals.

During Half-Life 2s development, various concepts for Combine non-player characters were cut. Female Combine Assassins, similar to black ops Assassins featured in the first game, were planned but later abandoned, although they appear in the Half-Life 2: Survivor arcade game. Another non-player character, the Cremator, was conceptualized as a Combine laborer who cleaned the streets of bodies after a battle with a flamethrower. Although removed from the game, its head was featured on a desk in Eli Vance's laboratory in Black Mesa East. Other cuts included a variety of alien Combine soldiers that would have complemented the transhuman soldiers in the game and a number of synthetic combat machines. Many of Half-Life 2s Combine characters went through repeated redesigns; the Combine Overwatch soldier was subjected to at least twelve before the final appearance was decided.

Ellen McLain provides the voice for the Combine Overwatch announcer and dispatcher in Half-Life 2 and its episodic expansions and their virtual reality prequel Half-Life: Alyx. Combine soldiers in Half-Life: Alyx are voiced by actors including Rich Sommer, Isaac C. Singleton Jr., Jason Vande Brake, Michael Schwalbe, Rajia Baroudi, and Rick Zieff.

Attributes Society Little is revealed of the Combine's activities outside of Earth, but dialogue in Half-Life 2 states that they control worlds of various dimensions inhabited by a range of species. The Combine occupation of Earth is shown to be a brutal totalitarian police state. In City 17, an Eastern European city, Civil Protection units routinely conduct searches of apartment blocks, interrogating human citizens, and engaging in wanton police brutality. The military Overwatch forces of the Combine attack human resistance bases in an effort to further solidify their authority in the urban centers. Human citizens are clad in blue uniforms, living in designated apartment blocks and move around to different cities or locales in passenger trains by the Combine's will. Vortigaunts, enemy alien creatures from Half-Life, have also been enslaved, and are observed in various professions such as janitors. According to Half-Life 2: Raising the Bar, the Combine are draining Earth's oceans and resources to be used on other Combine worlds.

The heart of the Combine's command over Earth in Half-Life 2 is the Citadel, a large tower constructed by them which reaches both tens of thousands of feet (several or several tens of kilometres) into the sky and deep underground. Located within City 17, the Citadel serves as the Combine's headquarters on Earth, housing Combine Advisors and the office of Earth's administrator, Dr. Wallace Breen. Breen, a puppet ruler, is frequently seen on large screens around the city on which he spreads propaganda and makes announcements. The Citadel projects an energy field that is able to prevent human reproduction, as well as a field that keeps dangerous alien fauna out of the city. In addition, the Citadel contains a trans-dimensional teleporter which allows the Combine to travel between their native universe and Earth.

Depiction The Combine comprises various species and machines. The most commonly encountered enemies throughout Half-Life 2 and its episodic sequels are the transhuman soldiers and human Civil Protection officers. In addition, a variety of combat machines appear, ranging from APCs and helicopter gunships to a giant 'smart wall' enclosing occupied cities and gradually destroying anything in its path, as well as a number of weaponized alien 'synths'.

Advisors

Advisors are large larvae-like aliens which are virtually featureless, with no visible eyes, ears or limbs, although they do possess an eye-like mechanical device attached to the left side of their heads, and detachable mechanical arms. Their faces are covered by a respirator, which is able to lift to reveal a mouth-like orifice from which they can extend a long and flexible proboscis. With this, they can examine objects, or attack and kill other creatures. Advisors appear to be feeding upon their victim during their attacks. It is implied that Advisors are the Combine's ruling class, with Breen answering directly to them. Although Advisors are usually seen in protective pods guarded by Combine soldiers, they also possess psychokinesis with which they are able to float through the air and immobilize other creatures so that their proboscis can examine victims without interference. Their appearance was based on the Guild Navigators from the 1984 film Dune.Half-Life 2: Raising the Bar

Civil Protection

The Civil Protection is the Combine's primary law enforcement agency on Earth, whose ranks are drawn from unmodified, volunteering humans. Commonly referred to as "metrocops" or "CPs", Civil Protection personnel wear light body armor and face masks which resemble a modified PMK gas mask. They also have voice modifiers, masking their normal voices. They typically carry electroshock batons (named stun-sticks in the game) and pistols, and are occasionally equipped with submachine guns. The Civil Protection are frequently brutal in their methods, keeping the local populace in line via intimidation and violence. Interrogations, inspections, raids, random beatings, summary executions and acts of police brutality are all used as a means of policing their jurisdictions; the Civil Protection's methods are justified by their role as "protectors of the civilians well-being". On the outskirts of City 17, the Civil Protection carry out constant patrols for escapees from the city. Civil Protection personnel are in constant contact with the Combine's Overwatch headquarters, which issues them objectives and situation updates. Upon the death of Civil Protection personnel, their armor detects that its wearer is no longer alive and automatically informs the Overwatch of the fatality.

Transhuman forces

The transhuman forces is the primary Combine military ground force on Earth. It consists of biomechanically enhanced humans who wear heavy body armor and gas masks. They are armed variously with submachine guns, shotguns, sniper rifles, and pulse rifles. The markings on their uniforms suggest a difference in specialization. Elite soldiers wear bright white armor with one-eyed helmets and can fire a ball of energy from their pulse rifle, while the rank-and-file wear blue, depending on their role as infantry or a shotgunner respectively. Soldiers wielding shotguns wear similar outfits to other transhuman soldiers but are equipped with uniforms coloured brown and helmets with orange (instead of blue) eyes. Overwatch soldiers typically operate in small groups of four to six using infantry tactics and grenades to flush out and flank the player. They occasionally provide support to Combine synths, and often travel to areas by use of dropships and armoured personnel carriers. Transhuman soldiers utilize two-way radios to communicate with each other and with headquarters. The transhuman forces are usually encountered outside City 17, and only appear in the city near the end of the game. They are commanded by the Overwatch, an unencountered artificial female voice which issues orders such as, "Attention ground units. Mission failure will result in permanent off-world assignment. Code reminder: sacrifice, coagulate, clamp."

Combine technology The Combine use an arsenal of science fiction technologies. They have access to teleportation technology, which transports them between dimensions. However, their teleporter technology is restrictive in comparison to that developed by Eli Vance, Isaac Kleiner and Judith Mossman in that it cannot be used to teleport to other locations within the same dimension. Throughout the games, various futuristic computer consoles, doors, power sources and weapon emplacements are encountered. In addition, the Combine employ the use of robotic drones called city scanners, to observe the citizens of Earth. They monitor individuals and take photographs, while combat drones called shield scanners are used to drop mines. Civil Protection makes use of smaller drones called manhacks, which are equipped with razor-sharp rotating blades to attack targets with laceration injuries. These are often deployed in closed-in areas. The Combine also use two types of land mines; hopper mines throw themselves into the air and detonate when an enemy is detected nearby, while spherical rollermines roll towards vehicles or enemies, attach themselves and deliver electrical attacks. Combine technology is also used to transform humans into Overwatch soldiers or Stalkers, deformed and mutilated humans with no memory of their past selves who act as slaves and maintenance workers in Combine facilities. Transformation into a Stalker is considered among the Combine's worst punishments for dissidents.

Militarily, the Combine make use of both synthetics, creatures augmented with machinery, and traditional machines such as armored personnel carriers and attack helicopters. The most prominent of the synthetic machines are the insect-like gunships; and Striders, armored creatures which walk on three legs and are armed with a high powered cannon and a head-mounted pulse turret. In Episode Two, the Hunter, a smaller equivalent to the Strider, is introduced. These tripodal assault machines fire explosive flechettes at targets and are small enough to maneuver indoors. Other synths are seen near the end of the Half-Life 2, though their roles are not elaborated on. Sentry turrets are also used by the Combine. The Combine often uses headcrabs as a method of bioterrorism against dissidents and refugees, firing artillery shells loaded with the creatures into areas and allowing them to infest said area.

Appearances