is a 2011 action role-playing game developed and published by Square Enix for the PlayStation Portable (PSP). Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII and XV. The gameplay, similar to Crisis Core: Final Fantasy VII, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map, and has access to a multiplayer option during story missions and side quests.

The story focuses on Class Zero, a group of fourteen students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. When the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals, Class Zero is mobilized for the defense of Rubrum. Eventually, the group becomes entangled in the secrets behind both the war and the reason for their existence. The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other Final Fantasy titles.

The game was originally announced as a title for mobile phones and the PSP called It was directed by Hajime Tabata, who took up the project after completing Before Crisis: Final Fantasy VII. Initially designed to provide players with easy access to the Fabula Nova Crystallis universe, the mobile version was eventually cancelled and the game's title was changed to distance it from the subseries' flagship title Final Fantasy XIII. Releasing to strong sales, it received praise for its story and gameplay, but was criticized for its camera control and artificial intelligence. Further games related to Type-0 have also been developed, including a high definition remaster that was released internationally in March 2015.

Gameplay Final Fantasy Type-0 is an action role-playing game in which the player controls the 14 members of Class Zero, who are sent on missions across Orience. Outside environments such as the Vermillion Peristylium (Class Zero's home base) and dedicated missions, the game world of Orience is navigated via a scaled-down world map. Class Zero is sent on missions across Orience during the course of the game. The player initially travels to preset destinations in the world on an airship supplied by the Peristylium, but gains their own airship to freely navigate the world map after defeating a powerful enemy guarding it. The main gameplay is presented in a mission-based structure. The two types of missions encountered are story-based missions, and "Practice" missions, which act as side-quests. During missions, optional orders are issued which can be obeyed or ignored as the player chooses. Should they be accepted, the characters receive a temporary power boost, and completing the objectives yields rewards. Players can also engage in real-time strategy battles on the world map, with the player taking control of allied military divisions. Missions involve liberating cities and towns from enemy forces. Timed aerial missions are also available where the characters shoot down attacking dragons using their airship's weapons.

While outside combat, players can breed chocobos, recurring galliform birds in the Final Fantasy series. Players must capture two chocobos on the world map and take them to a special ranch within the Peristylium: by pairing certain chocobos and adding specific items, a special chocobo can be bred for use. Players can visit the Peristylium Crystarium to review defeated enemies, character information, in-game lore and special video clips. Moogles, another recurring creature in the series, hand out missions to the player: the objectives of missions can change during gameplay. Items and new equipment can be bought from shops managed by non-player characters (NPCs) both within the Peristylium and across Orience. Towns liberated during missions give access to a wider range of shops. After completing the game once, players unlock a "New Game+" option: in this mode, players keep their stats and weapons from the previous playthrough, while also unlocking story scenes and character-specific missions. Type-0 features three difficulty levels: "normal", "hard", and "impossible".

Battle system

Type-0 uses a real-time, action-based battle system similar to the system used in Crisis Core: Final Fantasy VII. The player is allowed access to three characters, which they can swap between at any time. The two not being controlled are managed by the game's artificial intelligence. Each character has a specific weapon, and special attacks unique to a character are unlocked as they gain experience levels. During combat, characters lock onto targets while attacking and can switch targets. Characters are able to perform precisely timed attacks during the period when an enemy unit is attacking: the "Break Sight", which deals high damage, and the "Kill Sight", which kills a standard enemy with a single hit. Three characters can also be commanded to use a combining their attacks to deal higher damage to a target. Aside from human enemies, the game features multiple recurring Final Fantasy monsters. In addition to enemies encountered in missions, there are special enemies that can be encountered while exploring the world map.

Defeated enemy units drop a substance called Phantoma. The color of Phantoma indicates what aspect of the character it will replenish, though in general they automatically replenish a set number of magic points. Phantoma are used in the game's leveling system, the Altocrystarium, to strengthen a character's magic skills. The game's magic skills are divided into five basic groups named after types of guns: for example, "Rifle" fires the spell in a straight line, while "Missile" homes in on and chases targeted enemies. Holding down the assigned action button increases the power of the attack. Many combat situations involve timed challenges. Success rewards the character, while failure drains their health. If a character is defeated in battle, the player can instantly select another to replace it, and the defeated character must be revived outside the mission. The game features an arena where practice fights take place. While these fights are not against real foes, the characters continue to level up and gain Phantoma after the battle, and twenty battles can be arranged at any one time. Each character has access to summoned monsters called which act as temporary playable characters and have their own set of skills. Summoning them empties the selected character's health gauge, removing them from battle until they are revived. Summons are also affected by the current environment: as an example, Shiva's powers are stronger in snowy weather. After a limited time in battle, the Eidolons are dismissed. Those available to players are series staples Shiva, Ifrit, Golem, Odin, Diablos and Bahamut. Each Eidolon has variants of its original form, many of which are unlocked as the game progresses.

Characters can continue to level up through activities within the Peristylium while the PSP is in sleep mode, the game's UMD is running, and the PSP is charging. The multiplayer function, activated through the game's configuration screen, allows two other players to jump into another host player's game via an online connection. The allotted time for multiplayer is limited to a few minutes, with transitions between zones triggering the end of a multiplayer section. The time limit can be extended by players helping their current host. The first and last segments of the game are not open to multiplayer. There is also a function called Magical Academy Assist, in which NPCs named after members of the game's production team are summoned into battle to assist the cadets.

Synopsis Note: The plot of Type-0 is the same in its original version and the high-definition remaster Final Fantasy Type-0 HD, so the terms and quotes used in the text are from the localization of the high-definition remaster rather than unofficial translations.

Setting Final Fantasy Type-0 is set within Orience, a land divided between four nations or "Crystal States". Each nation has crystals of power based on the Four Symbols, which are in turn their national emblems. The Dominion of Rubrum uses the Vermillion Bird Crystal, which controls magic; the Milites Empire controls the White Tiger Crystal, containing the power of science and weapons; the Kingdom of Concordia uses the Azure Dragon Crystal, containing the power of Dragons; and the Lorican Alliance is home to the Black Tortoise Crystal, containing the power of shielding. Each nation has an academy, or Peristylium, to research and protect the country's respective crystal. The crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus", a task to complete. While blessed with long life and the ability to transform into crystal, l'Cie are cursed to lose their memories over time. The people of Orience also lose their memories of the dead so they will not be held back by any past regrets and continue strengthening their souls through conflict, a mechanism put in place by the crystals for the convenience of the deities who crafted them. The main aim of many characters is to become Agito, a legendary figure who will appear and save the world from Tempus Finis, an apocalyptic event that will destroy Orience.

Characters

The main characters of Final Fantasy Type-0 are Class Zero, an elite group of 14 students from the Vermillion Peristylium. The first 12 are card wielder Ace, flute wielder Deuce, the archer Trey, magic-gun wielder Cater, the mace-wielding Cinque, scythe wielder Sice, whip wielder Seven, martial artist Eight, spearman Nine, katana wielding Jack, swordswoman Queen and dual pistol wielding King. The last two, Machina Kunagiri and Rem Tokimiya, double as narrators and the focus for the game's main subplot. Supporting Class Zero are their mentor Kurasame Susaya, and Arecia Al-Rashia, Class Zero's former mentor and the overseer for magical development at the Vermillion Peristylium. Other important characters from Rubrum are Khalia Chival VI, the current leader of Rubrum and headmaster of the Vermillion Peristyrium, and the l'Cie Caetuna. Multiple Militesi figures, led by Marshal Cid Aulstyne, act as the game's main antagonists. Other important characters include the Concordian queen Andoria, Gala, leader of the Rursus Army and the instigator of Tempus Finis, and Joker and Tiz, two mysterious figures who observe the events of the game.

Plot Marshal Cid Aulstyne leads the army of Milites against the other nations of Orience, launching a devastating attack against the Vermillion Peristylium and neutralising the Vermillion Bird Crystal using a crystal jammer. Class Zero, immune to the effects of the jammer, repel the invasion. During the conflict Izana Kunagiri, Machina's older brother, is killed while on a mission for Class Zero. This event later creates a rift between Machina and Class Zero. Coordinated by Kurasame and Arecia Al-Rashia, Class Zero plays a key role in freeing Rubrum's territories and launching counterattacks in alliance with Concordia, while Lorica's capital is destroyed by a Militesi bomb. Andoria, Concordia's queen, then forces a ceasefire between the remaining nations. During peace talks in the Militesi capital, Class Zero is framed for Andoria's murder, resulting in Concordia's puppet government and Milites launching a united assault on Rubrum. During their flight, Machina storms off after clashing with Class Zero, and becomes a White Tiger l'Cie to protect Rem from his brother's fate before returning to them. The White Tiger Crystal's will eventually forces him to leave.